Magic

Magic, at its most basic level, is the way in which the impossible can be performed. The mere act of attempting to define such an abstract and chaotic force as magic is one that has lead to numerous scholarly debates, simply due to the sheer brevity of potential which magic encompasses. It is often regarded as an energy field, though individual practitioners of magic are known to draw energy from themselves, and yet others state a relation between the magical realm and the Demon Halls. Due to its volatile nature and potential for calamity, magic was banned under the Tyrannian Empire for all except the clergy, and this remains the case for most of the world which the Empire colonized. The Seven States, and the kingdom of Selathon within the Free Kingdoms, are notable exceptions to this trend. Magic can be accessed by other creatures, and some species are inherently 'magical', though what this truly means is uncertain.

Though magic can accomplish a great many things, and therefore the exploration of new magic is always to lead to amazing discoveries, it is through specialization within a specific branch of magic that most learned magicians become particularly potent. The arts of demonology and necromancy are deplored by all cultures, and numerous other subsets of magic have been classified as dark arts- prohibited even in magic-abiding countries. There are some species, (such as the hags,) that seem to specifically thrive when practicing dark magic, and so there is the potential that different species are more responsive to different aspects of magical theory.

Elemental magic is one of the most common forms of magic, for it is relatively easy to become more and more adept in its study- the more you practice it, the more you learn from it. There are those whose hold on the elements are so strong that they can easily threaten the livelihoods of hundreds of people, such as Kira the Pyromistress.

The art of witchcraft is one of the oldest branches of magic, and although not technically illegal in places such as Selathon and the Seven States, it is thought to straddle the border between light and dark magic, and is therefore often frowned upon.

The use of magic is often facilitated by channeling magic through an item, usually a staff or wand. Magic can be used to enchant an item, so that a non-magical item can exude magical properties. It can also be used in teleportation, and in conjunction with every-day skills and tasks such as music playing.

Examples of magical practitioners: Tempora Sage